AMD used the Game Developers Conference (GDC 2024) this week to announce FSR 3.1, the latest iteration of their FidelityFX Super Resolution tech for game upscaling.
FidelityFX Super Resolution 3.1 brings upscaling image quality improvements by way of improved temporary stability at rest and in motion to yield less flickering/shimmering.
FSR 3.1 should also result in less ghosting and better detail preservation.
More details on today’s FidelityFX Super Resolution 3.1 announcement via community.amd.com.
This seems to be an announcement-only today with the FidelityFX SDK on GitHub still pointing to v3.0.4 as the latest version.
(Update: It looks like the FSR 3.1 availability is set for next quarter.)
The original article contains 177 words, the summary contains 107 words. Saved 40%. I’m a bot and I’m open source!
This is the best summary I could come up with:
AMD used the Game Developers Conference (GDC 2024) this week to announce FSR 3.1, the latest iteration of their FidelityFX Super Resolution tech for game upscaling.
FidelityFX Super Resolution 3.1 brings upscaling image quality improvements by way of improved temporary stability at rest and in motion to yield less flickering/shimmering.
FSR 3.1 should also result in less ghosting and better detail preservation.
More details on today’s FidelityFX Super Resolution 3.1 announcement via community.amd.com.
This seems to be an announcement-only today with the FidelityFX SDK on GitHub still pointing to v3.0.4 as the latest version.
(Update: It looks like the FSR 3.1 availability is set for next quarter.)
The original article contains 177 words, the summary contains 107 words. Saved 40%. I’m a bot and I’m open source!