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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • But I had some success with low poly 3D models which I found are pretty easy to make.

    Same. I find that for non-artists 3D is easier than 2D because:

    1. You get things like depth and shadowing for free.
    2. Animations are easier. Or, at least, it’s easier to keep them consistent and to control their pace.
    3. 3D software has much more tools that non-artists can somewhat grasp.

    Of course, my 3D models still look like crap - but it’s better looking crap than my 2D sprites…


  • I think the problem with OOP is something you can see whenever legislation is linked with prestige (it happens a lot in real life). The number of good possible rules is quite limited, and the number of people who want to make a name for themselves by championing them seems to be infinite. If you can’t find a good rule to claim as your own, you have to pick a bad rule and try to gaslight people into thinking it’s a necessary and beneficial. Enough people do that, and we end up with modern OOP.