![](https://lemmy.blahaj.zone/pictrs/image/af17e2d5-5987-4101-824c-a951fd98a954.png)
![](https://programming.dev/pictrs/image/170721ad-9010-470f-a4a4-ead95f51f13b.png)
Okay, say you’ve got four inner loops (a crime on its own, I know), do you use i, j, k, l or i, j, k, ii?
Sometimes I make video games
Okay, say you’ve got four inner loops (a crime on its own, I know), do you use i, j, k, l or i, j, k, ii?
Ooh, I didn’t know you could edit videos in Blender. I’ve been looking to learn how to do editing and Blender’s already a little familiar. Thanks!
You could just call this “Programmer programming” and save some screen real estate.
Something something DRY practices
The other comments explains it in pretty good detail, but when I was learning my teacher explained it sort of like a mnemonic.
1 + 1 = 2 is read “one plus one equals two”
1 + 1 == 2 is read “one plus one is equal to two”
1 + 1 === 2 is read “one plus one is really equal to two”
And you hit the nail on the head, is that === is type explicit while == is implicit.
In a similar vein of perhaps too technical but ultimately very informative, there’s The Secret Life of Programs. The author introduces you to how a bit works, and then walks through how to build a computer and web browser and such from it.
I had more of a boot camp education for computers, I find this stuff fascinating even if I don’t really ‘get’ it
Second worst, after me
The plot thickens