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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Ironically my most dominant unit in either of my playthroughs was my Warrior Anna paired with Tiki. Granted, Tiki will make any unit good (I gave Tiki to Jean in my second playthrough and he was almost as dominant) but I don’t think she really needed Tiki, she would have dominated anyway. Legions of nobles and trained soldiers, outperformed by a child. Lyn was another emblem who made both the units I gave her to into monsters: Ivy with her unique class in playthrough 1 and Bow Knight Etie in playthrough 2. Diamant in his unique class was also really good, with either Ike or Roy.


  • Three Houses was easy enough that in my playthroughs deaths were rare even without using the rewind, but I get what you’re saying. Though Three Houses was also unique in that it was much easier to optimize characters to perform well (what with the game taking place in a school and all) and IMO party slots per map felt a lot less restrictive than especially Engage. In Engage I felt shorthanded for the challenge the map presented far too often, and it felt like IS was trying to build difficulty through sheer numbers of enemies to the point of it almost feeling unfair at times. (I will say Awakening felt rather fair and well balanced. I’m playing through Echoes now and it would be balanced… if not for that absolutely horrible map design. How did IS think anyone could get through a map where you have to send your units down literal gauntlets of bow knights that can hit you from a distance on both sides AND take out armored units at the end of each gauntlet, without losing at least half your team, especially when the only ones who can really damage those armored units are squishy mages?)


  • Props to you for clearing it. I can’t play modern games on Classic mode, I get too attached to the characters and am not willing to either constantly reset or just keep going when one dies. Plus, I don’t exactly know if modern games are just harder or require more grinding (that they have the ability to grind in the first place is a modern thing), but characters seem to just die more easily in modern games, at least the way I play them. I’ve gotten to the point that deaths are rare in a replay of FE 7, but when I was playing through Engage, Awakening or Echoes they’re falling all over the place.


  • One. One single Engage character. I know Engage didn’t sell as well as Three Houses (I vastly prefer Three Houses myself), but IS really doesn’t need to try to bury it like it doesn’t exist. If they’re concerned about reception among fans, from what I’ve seen it’s still not the worst received in the series (that “honor” goes to Fates, IIRC), the gameplay holds up even if the story doesn’t very well. Three Houses is the best selling and possibly the most critical and fan favorite game in the franchise. It would be a tough act for any of the other games to follow. Not selling as well or getting as warm a reception as your franchise’s #1 game is not automatically a failure.