Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Other way around. Pure and Pulse were PSP first, then PS2 and later PS3.

    The PS2 port of Pulse is graphically superior, and can be run using PCSX2. HD has the same content.

    Instability might be due to shader translation, should go away as more shaders are compiled and cached.

    Vita3k for 2048 runs very well (with compilation stutters only at first), and you can get the HD and Fury DLC for it to access the PS3 content (though with lesser graphics).





    • Wipeout HD/Fury can be played using RPCS3
    • 2048 can be played using vita3k
    • Original/2097/3 can be played using any PSX emulator

    There is also BallisticNG, which replicates the various flight physics of the various titles 1 to 1 (excluding Fusion), and faithfully recreates the PS1 aesthetic (right down to the polygons jiggling, if you want that). It has mods, custom tracks, crafts and campaigns. If the old graphics style does it for you, it’s basically endless wipeout content.

    It’s insanely amazing on the deck. I recommend binding the back buttons to discard/use pickups, so you never have to move your thumb off throttle.

    Other titles worth mentioning are both Redout games. They have an immaculate sense of speed, though have quite different gameplay systems and track design. (No weapons, strafing replaces air breaks)











  • It’s not quite as feature rich as something like davinci resolve, which is straight up movie industry level software, yet it’s free to use.

    And resolve actually runs on Linux, too.

    KDEnlive has also had some bugs over years. I personally started editing with it first, but ditched it for resolve due to a bug that would cause audio and video to gradually go out of sync over time, but only when actually rendering, and there was literally no way to work around It. I had no way to turn my completed edit into an actual usable video file…

    I am back to using it, and it has improved a ton. It’s extremely capable and has all the features most editing projects would ever need.



  • MentalEdge@sopuli.xyztolinuxmemes@lemmy.worldSteam on Linux
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    3 months ago

    It’s not that hard, actually.

    Got it working with Armoured Core VI on KDE, you just have to run the game in gamescope with some flags to enable HDR, and then KDE will pick that up as long as your monitor is HDR and it’s enabled.

    Forbidden West crashes when I enable HDR in the game settings, and Helldivers HDR is just so bad it’s not worth using.