• 1 Post
  • 300 Comments
Joined 2 years ago
cake
Cake day: October 24th, 2023

help-circle



  • OpenSUSE Tumbleweed player here with an Nvidia 3000-series GPU.

    Gaming with Steam, GoG (Heroic Launcher), and even disc games installed with Bottles has been a smooth experience with VERY few if any tweaks or fixes needed.

    Except for VR (where Monado is making strides!) we are THERE. I’d highly encourage trying it out these days.

    Unless you gotta play the latest AAA hyper-competitive monolithic server games with kernel level anti cheat but…at that point might as well have a burner PC. X_X lol



  • Well that’s a cooler slogan at least compared to the retro one, how’d it go…

    “Live in your world, play in our walled garden locked behind a PSN account that might suddenly withdraw access to things you paid for while shuffling different tier systems and prices around and remember the BMG music rootkits? That was fun.”

    … Or something like that, it’s been so long.


  • laser-focused on milking business users who are used to Microsoft’s abusive practices.

    The funniest thing I notice is how IT departments have to enforce all kinds of group policies and custom scripts and things to crowbar Windows into shutting up and just being a work OS.

    It’s just standard practice at this point to fight the thing into submission to get an install image that’s not nagging users or trying to upsell them on cloud nonsense and whatnot.


  • I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today’s hardware you barely even notice the loading screen.

    It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)



  • A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I’d love that!! And in the 90"s no less. That would’ve been crazy impressive.

    Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.

    That’s such a wild story. Thanks for sharing that with us! I wish they wouldn’t have cold shouldered you like that…

    Here’s how I was imagining that went down the whole time I was reading it lmao. Just for you.



  • Haha that does sound slightly familiar! Like Mario Kart’s Lakatu on steroids. 😂

    Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.

    Haha there needs to be a “monkey’s paw” community but around what new bugs pop up when someone proposes a fix for a mechanic.


    New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.

    Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.


    Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn… like…on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.


  • Now we need to decide in the case of collisions if:

    • Doors violently push anyone out of the way, possibly “crushing” them into walls or
    • Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
    • Just trap an unfortunate NPC in a corner on the other side, or
    • If they use the physics system to swing open, in which case they’ll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.

    The frustratingly comedic unintended results of any choice makes for great organic marketing though.

    Gamedev is magical.

    Aside: Know what did this really well though? Resident Evil games after RE:4.

    The ability to “slowly quietly open”, and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.




  • Fellow Tumbleweed lover here for all the same reasons!

    This distro has been fantastic. A few times there’s been some growing pains (8/10 of those directly being Nvidia’s fault by my estimation), but Snapper rollbacks have been ultra reliable in getting to “known working state” until stuff gets sorted out.

    It’s such an unbelievably sane and sturdy rolling release. I also appreciate YAST and how it feels like they put effort into making pro-security choices by default without interfering with the user’s experience too much.


  • extremely good “search engines” or interactive versions of “stack overflow”

    Which is such a decent use of them! I’ve used it on my own hardware a few times just to say “Hey give me a comparison of these things”, or “How would I write a function that does this?” Or “Please explain this more simply…more simply…more simply…”

    I see it as a search engine that connects nodes of concepts together, basically.

    And it’s great for that. And it’s impressive!

    But all the hype monkeys out there are trying to pedestal it like some kind of techno-super-intelligence, completely ignoring what it is good for in favor of “It’ll replace all human coders” fever dreams.



  • Sometimes a bad UX is just bad UX.

    Totally can be! Absolutely!

    Although Blender’s amazingly usable now and has had lots of love in that regard! But it took a LOT of support to get this far.

    Good UX is crazy important.

    I think I’m more irritated at the people who seem to show up in so many FOSS discussions, expect FOSS alternatives to compete 1:1 with their billion-dollar corpo-ware of choice, demand the world of it, offer zero support, and then declare “it sucks and isn’t ready for the real world” because it’s not so perfect that Autodesk and Adobe are like “Well we’ve had a good run, guys.” and give up lol.

    I sympathize because I know where the frustration comes from. They’re sick of their tools being held hostage by interests that constantly seek to screw them! But change requires flexibility, cooperation, and support.

    I think a lot of people just don’t want to say “I want Maya/Photoshop/Excel/Solidworks/Windows/etc…but free and without dark-patterns!” (Don’t we all lol) Because they know that sounds unreasonable (yarr aside lol) , but people tend to get settled and comfortable with whatever got to them first.

    But taking that out on the community isn’t helping anybody.

    Constructive criticism of UI/UX is absolutely essential though, and requires a lot more understanding of how humans interact with things than simply “Well, billion-dollar-ware has always done it this way.” Haha