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Not required. But it could be something they have to decide before throwing them on the store. I can’t think of any other reason not to do it other than licensing.
Not required. But it could be something they have to decide before throwing them on the store. I can’t think of any other reason not to do it other than licensing.
I want all of the classics catalog that was made available on the PS3 store to come back. I understand some games have had remasters. But I’d love to see they rest on the PS5.
It can’t be that hard, right? Is it just making trophies available for them?
I’ll get it for cheap at some point when it goes on sale. I remember playing 2 and liking it. But also that it felt kind of like a fever dream.
Seems more like someone taking a picture of the food, and then leaving without trying it. They still appreciate the food, just not the part that makes it great.
I would rip my CDs to my PS3 and used it all the time. I used CDs on my PS1 and PS2 all the time too.
Bartz and Faris FFV
Cait Sith, Aerith FVII
Zach Fair Crisis Core
Squall, Rinoa, Zell, Quistis, Seifer, Laguna FFVIII
Vivi, Steiner FFIX
Tidus, Yuna, Auron, Wakka, Rikku, Lulu, Jecht FFX
Balthier FFXII
Vanille, Sazh, Snow FFXIII
Caius FFXIII-2
Ignis FFXV
Cid, Dion, Clive FFXVI
Leaving Midgar is barely the beginning of disc 1 of the original game. Cosmo Canyon, the Gold Saucer, Corel Prison, Rocket Town and a lot more are all disc 1.
I didn’t get into Final Fantasy until 8. So I’ve always known she dies. It didn’t do anything for me when she did.
However, I did feel like her death was a surprisingly long way into the game despite being disc 1.
Just a reminder that grinding is tedious and is an optional part of every Final Fantasy game, often times making the games extremely simple. The only difference is how you grind.
Having said that, there are a few improvements I could think of. I’m curious what all this does and whether it takes out all the good from the original.
Is that the Crisis Core sequel?
Playing Motorstorm with the 6-axis in the controller was a surreal experience. And that was a launch title. Same with playing a mature FPS from the makers of Ratchet & Clank and Spyro.