![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/e8842a5a-3702-4103-8102-b71875cd9eda.png)
Today: variable manip to cause the engine to read a jump to the ending
Tomorrow: TASBot codes Call of Duty remaster using jumps and damage boosts and launches it by climbing stairs [MILLY BITCHELL APPROVED] [SPEEDRUN ASMR]
Today: variable manip to cause the engine to read a jump to the ending
Tomorrow: TASBot codes Call of Duty remaster using jumps and damage boosts and launches it by climbing stairs [MILLY BITCHELL APPROVED] [SPEEDRUN ASMR]
In fairness, I very much doubt a chargeback would even get so far as a human.
From what I’ve seen with other companies across different continents, a chargeback triggers an automatic account ban with whichever retailer and that’s that.
SCE was the first edition I played, I loved playing as Bison, and I got to be made to look really silly when I went round a friend’s place to play a SNES edition and Bison wasn’t a selectable character.
Great port though.
Intelligence is domain specific.
I need this on a plaque above my desk phone. It’s perfect.
Obligatory:
That controller was always something that I saw in magazines but never in stores. I really quite fancied one for point n click games like Broken Sword, Myst or Discworld. Taking up smoking would have just been a bonus!
One if the better controllers I had for the Atari ST was the Quickshot Maverick 2 - it was rock solid, a good facsimile of an arcade controller, and took anything my younger hands could throw at it.
I had a Blaze controller for the PS1 that had a spring-loaded rotational control around the D-pad. Not a jogger style rotational dial like the JogCon, but one where you pushed it one way, and it returned itself to neutral, almost identical to the set up on the left half of this controller:
It was kinda cool and was designed for first person driving experiences to simulate “driving”, but it just approximated analogue inputs rather than be natively be an analogue input, so games like Formula 1 '97 were still rock hard to play.
I used the official Final Fantasy XIV controller as a daily driver too and it’s was brilliant, even if the drivers and configuration app was janky as anything.
I bought a replacement when the analogue sticks went tits up, but looking at their current price, maybe I’ll keep hold of it in it’s box…
Summit gang represent.
It’s basic, it’s fairly lightweight, and it does the job.
Nightdive’s track record is stellar in fairness.
I’ve still got my PS1 copy of PO’ed and it hasn’t aged well at all. I think the world was still clamouring for new and inventive Doom-clones at the time that people were willing to forgive clunky gameplay and unbalanced weapons, but this remaster will do it a whole load of favours.
Disruptor is another mediocre game that springs to mind, but was well received because it was the best-of-the-rest in what we now know to be first person shooters. That would be a cool remaster too - perhaps even Lifeforce Tenka, or even Sentient if they were feeling brave.