He/Him | Hu/En/some Jp | ASD | Bi | C/C++/D/C#/Java

  • 34 Posts
  • 418 Comments
Joined 3 years ago
cake
Cake day: March 16th, 2024

help-circle
  • When I wanted to write my own game engine in 2015, people just directed me to Unity. Some people even said that unless I want to work for some company that actually develops the engines, I don’t need to learn API or anything like that. It took a while to people to point me in the direction of SDL for input and displaying a framebuffer (back then I used CPU rendering, as almost no one cared about pixel alignment, hence why my engine is called PixelPerfectEngine).




  • ZILtoid1991@lemmy.worldtolinuxmemes@lemmy.world•Linux tips
    link
    fedilink
    arrow-up
    9
    arrow-down
    1
    ·
    3 days ago

    Nowadays:

    “I’m about to start hunting mice, any tips?”

    <output pasted from humanGPT>

    “Ask HumanGPT to do it.”

    “Bro, you need to start agentic hunting by yesterday, if you don’t want to be part of the permanent underclass. Sign up to our webinar on prompt hunting at <link>, the first few classes are free.”














  • The “open-weight models” argument just a fallacy IMHO, frontier models would require a pretty strong AI PC, not something that GTX1050 you put away as a backup could handle. The “just use smaller models” argument just gives leeway to just not using AI and using more classical methods of coding - use of dependencies, use of code generators, use of semantic search engines (can someone suggest me one?), etc. LLMs don’t do anything particularly new, they’re just mimic how humans talk.