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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Your can conjure them up quite easily.

    1. Go to Steam Forums for a game that doesn’t support Linux
    2. Post a new thread, politely asking about the possibility of native Linux support
    3. A Windows fanboy appears to tell you that you are wrong
    4. Warning: Since the introduction of the Steam Deck, it’s a bit harder to conjure up a Windows fanboy on the Steam forums, so you might have to try on a couple of game forums to conjure up your Windows fanboy.


  • The other reason for not liking Snaps is badly implemented sandboxing. Unless they’ve fixed it more recently, the Snap version of a program cannot see your USB stick, your printer, your scanner, ½ of your fonts, your 2nd internal hard drive, your custom plugins etc and it can’t connect to other software also installed on the computer.

    There’s (to my knowledge) not currently an easy system to grant access to these things - whereas Flatpak, for instance, has Flatseal, which let’s you alter the permissions of all your Flatpak programs.

    Perhaps if they’d launched Snaps with an android-like “would you like to give this program access to…” sort of thing, there’d be less of a problem.

    There is of course a chance this has all been fixed since - but I’ve certainly not heard of it happening.


  • For your first time, either is definitely good enough. They’re both pretty full featured, and they both follow “normal” editing conventions - so if you want/need to use a different program in future, you already know how to use 90% of it, you’re just looking for where the buttons are. It’s all very transferable learning.

    As mentioned by another reply, there’s currently a lack of hardware acceleration for timeline playback in Kdenlive which means if you’re really stacking the effects up, you won’t be able to play back in the timeline at full frame rate until you pre-render. It won’t make any difference in simple edits.




  • It’s definitely stable enough for doing “real work” on, though the lack of GPU accelerated timeline playback can make some more complex projects a little difficult. I’ve used it for proper work plenty of times over the years (I survived the Covid lockdowns entirely with paid video editing from home, on Kdenlive, as my normal work was unavailable).

    I still frequently save manually with a new filename, due to old version paranoia, but if I’m honest, it’s own “it saves every click in an ongoing temp file” sort of thing works great. You lose 2 seconds of work, then restart and restore.

    Basic edits are likely to have no crashes at all, wheras ones where you, for example, pan and zoom with keyframes, then speed up, then reverse the footage, then try to re-edit the pan and zoom, might get its keyframes in a twist and crash frequently.

    I’ve heard the Windows version is less stable.


  • You might find a few video tutorials to help work out the settings - I feel like I had to try things several times before I could make sense of it.

    I was trying to smooth out some panning shots taken on an unsuitable tripod, which kept sticking and jumping, or changing speed. I think I had it zoomed in a bit and cropped, which gave it the space to shuffle the image up/down/left/right a bit. Beyond that, I can’t remember the settings. It didn’t make the footage perfect, but it made it watchable and usable.

    Anyway, let us know how well it works (if at all).

    Good luck!