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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I don’t know about LastPass but 1Password has the same deal and they aren’t tied to eachother, it’s not an account you create under their tenant it’s just a link you can generate that makes the 1Password for Families plan free on your account as long as your employer is paying for the corporate one.



  • Yeah MacRumors reached out and apparently Apple clarified that it was pulled for the GBA4iOS copyright issue and not anything to do with ROMs.

    Agreed, it’ll be a long journey. But this is a step in the right direction, and I’m sure it will be an ebb and flow rather than just a flood of existing iOS emulation projects coming to the App Store.

    For example; we won’t see Delta because of Riley’s competing store, and we probably won’t see Provenance because of all of the JIT stuff they built that will have to be removed for an App Store approved build.

    I will be pretty upset if they just end up reversing their position. Google Play has had tons of emulators for years with no issues, with the exception of yuzu which is hardly surprising considering that’s a current gen console. I think the pressure at this point is more imagined.




  • That’s not how I interpret that. I think they’re just saying that if your app does offer digital goods, you have to use IAP. Not that any app in this category has to include IAP to be accepted.

    Apple is protecting its bottom line here. In other words if Nintendo was to release a classic arcade, they don’t just get to circumvent IAP rules in non-DMA countries because of this change. But I don’t see any wording that says apps cannot forgo offering any IAPs and just allow you to add content via Files like all other apps do.

    If they intended your definition, they wouldn’t leave it vague. There would be a specific provision that says “Apps cannot access files or software from the system, or offer an in-app browser or other online resource to add files to the app.”

    Moreover, this change is specifically targeted at Riley Testut and AltStore, which was founded so he could distribute his emulator, Delta. Your interpretation would fully prevent that app from being offered, so I really don’t think that is what Apple was intending.

    Lack of JIT is crippling though, hopefully that will change soon.

    They’ve opened a door that basically nobody could walk through and the people who could walk through it wouldn’t need to because they could just distribute the ROMs with the emulator to begin with, it’s business as usual for Apple.

    Actually this also isn’t true, emulators were banned period. This was partially to avoid legal issues and also because if they didn’t, the App Store would be flooded with emulators in wrappers distributing single titles.

    So technically, this does allow the use case of a classic developer offering all their old titles in a a single arcade app, which was not the case before.



  • I don’t think I’ve ever heard anyone say this.

    SML1 was basically just a proof of concept, it’s so short, lacking graphical detail and proper Mario physics. It’s not awful or anything, but if it didn’t have “Mario” in the title it wouldn’t even be remembered today.

    SML2 isn’t perfect but it’s one of the best original Gameboy games, and really shines on its own. They don’t even feel like they’re part of the same series. I highly recommend the SML2 DX hack, played it on my Analogue Pocket and loved it, without the slowdown and with colour it’s very fun.



  • I agree but I don’t think that contradicts anything I said. This is definitely a long term plan to end up with a gaming focused OS that people can use instead of Windows to reduce their reliance on MIcrosoft. It’s definitely a long term decision.

    However in the short term, a Steam Deck with Windows would have been far less exciting. Developing WebKit also was clearly a plan for a much better web landscape too and cost far more than Safari ever generated until it was in iOS.

    I only take issue with this being cast as some altruistic act, which it isn’t. It’s just one of those situations where the goals of the community and the company align, because the company is very focused on delivering a good user experience above all else. This is a great move for everyone involved and Valve deserves praise for that. But that’s no reason to be naive to how this greatly benefits them.


  • What profits did Valve say that to exactly? They were shipping a device that didn’t have an existing OS that worked for it. I know companies have been shipping handheld PCs since the 90s but they never took off because the experience of Windows on a mobile device sucks, full stop.

    I’m very happy they did this and it will help lots of things, but it’s about as altruistic as Apple making WebKit open source. A massive boon to the community that did help everyone, but the goal wasn’t altruism. It was to create a software solution where one didn’t exist to improve a for-profit device.

    Plus, not having to pay Microsoft for OEM Windows licenses helps too.