Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
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Here is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy:
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Exactly. Battletoads isn’t unfair, its just extremely hard (not different from Dark Souls). It’s different kind of hard, compared to Turtles, which had bad controls in example.
I never played that game, but already gave up after reading a lot about it. Another game many people learned to give up is probably Battletoads.
Secret of Mana was originally developed and planned to be released for the SNES CD ROM extension (named Playstation!). It had way more content, graphics and music in CD quality. But, as we know, Nintendo suddenly stopped the plans for CD ROM and Sony created the Playstation therefore. And this angered Squaresoft too, as they had to rework the game and create a cut down version for the cartridge, and it was still more expensive compared to CD too. And later when Nintendo went with carts on N64 again, they had enough and developed Final Fantasy 7 for the Playstation.
Yasunori Mitsuda, the main composer of Chrono Trigger, worked so hard and poured his heart into the game that he got sick and could not work anymore. And because of a hard drive crash he lost ton of in work tracks. That’s why Nobuo Uematsu helped him to finish the scores.
That website you linked also hosts ton of roms and complete romsets for every possibly system.
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BTW in case you didn’t know, a bare cd
without arguments will bring you to your home. I have alias setup to quickly navigate one or two directories up and print the path then:
alias ..='cd .. && pwd'
alias ...='cd ../.. && pwd'
Should works with every shell and I don’t even need to type cd itself.
I don’t think this is a good thing. Atari didn’t prove themselves in the recent years, so my trust is shaken. Also taking the company Digital Eclipse from the free market is concerning, because they did awesome jobs with restoration of older games for other companies. Will Atari allow them to work on other projects? And what is the goal here? Does Atari only sell their old stuff and do not produce new games? And if Atari fails, then will Digital Eclipse be resolved into nothing?
I’m worried for Digital Eclipse, because that’s an awesome game house I do not want to lose in the gaming industry.
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I like Romhacks (in other words modding of old games) that bring Halloween themed specials to known games. I haven’t looked into it this season yet, but here is an example The Quest for the Candies (Super Mario World).
For simple applications this is probably not that wild. But the more complex programs we talk about, the more helpful are these formats. Programs like OBS or Firefox in example is a lot of trouble to compile quickly. And imagine more of these programs. Package maintainer of your distro could use the time in a better way. Those who want to package it themselves (probably Arch) could still do, but most who want to provide the newest Firefox could just use Flatpak, coming directly from the developer day 0.
One also does not need to wait until its packaged by your distro maintainer and it comes directly from the developer instead (maybe). The original developers often do not support all distros and would like to have a known state and version of the program that they can rely on, like a Flatpak.
That being said, I don’t use Flatpak. But I used it in the past and it was helpful in some cases. Even on an Arch based distribution. Currently I use an AppImage for a program that is not in the official Arch repos. The AUR has it, but the -bin is outdated and the -git version building from source takes too long and power. Even on my new modern machine it would take at least an hour for every new version. Or I just download the Applmage once (88 MB) and use the self updating system of it (which downloads newest version automatically and renames it to current executable filename). I’m talking about RPCS3 emulator.
I learned about this game through MAME and it’s one of the most interesting old Arcade games to me. It’s also worth checking out the original Arcade version if you can.
There are colorized versions available, made by community, but really well done.
Pitman, also known as Catrap in US: https://en.wikipedia.org/wiki/Catrap
It’s not really something special or so, but I had it in my youth and used the level editor to build countless levels with my friend. It’s a side scrolling puzzle game, with the abiliy to go back in history with a nice backwards animation.
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Yeah, the games itself weren’t good. I wasn’t a big fan of them back in the day. But I feel somewhat nostalgic about them nowadays when playing on an emulator.
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