

What I do for that is turn it around, instead of checking for a failure I alert on the absence of a success. backrest has hooks, so on snapshot success it pings a push monitor in uptime kuma (healthchecks.io works the same), and if no ping arrives in ~26h it alerts. That way it catches the backup that never ran, which is the one that scares me the most I guess
for a multiplayer browser game I ended up skipping websockets and using SSE for everything that goes server to client, and plain POST requests for the actions. it’s just http so the reverse proxy, cookies and reconnects work without doing anything special, and EventSource reconnects by itself. one gotcha if you use express with compression middleware, exclude the SSE route or the events get buffered and arrive in chunks. websockets make more sense if the client sends a lot, mine mostly listens