I’m basically just using Steam with SteamVR on the Index, no tinkering in there.
I also tried other things, e.g. Monado, streaming to headset, etc but in practice I prefer to “just” play when I’m playing and for that the Index works great.
I’m basically just using Steam with SteamVR on the Index, no tinkering in there.
I also tried other things, e.g. Monado, streaming to headset, etc but in practice I prefer to “just” play when I’m playing and for that the Index works great.
Not exactly, clarified ;)
Apologies I wasn’t clear. I actually I work “on” VR, namely I’m a software developer who write VR/AR code.
Still though… I also do work “in” VR as I have numerous demo where I’m coding in the headset. Most recently you can check this 1min video https://www.youtube.com/watch?v=CGvc4kNXiUY that I did for https://futuretextlab.info/ and it’s all open source, cf https://git.benetou.fr/utopiah/text-code-xr-engine/src/branch/fot-sloan-companion . To clarify a bit I drag&drop file on my (Linux) filesystem and they are reflected in AR in that example. I can open them, manipulate them, if it’s code (here JavaScript and AFrame) it can live reload part of the scene, etc.
I’m also working “in” VR for the NLNet sponsored project xrsh aka XRshell https://nlnet.nl/project/xrsh/ where thanks to WASM we basically put a (small) Linux system with its terminal on a Web page and thus can code and work in the headset.
use Linux without a DE. […] (/j)
… actually (tip fedora hat) not but seriously actually most of what we NEED is fine that way. It sounds ludicrous then you try Sxmo on a phone and you can’t help but GENUINELY wonder “Damn… did I get scammed all those years?”
Because people ask for an IDE, rather than an editor, I will say :
Vim + terminal(s) + containerization (e.g. Docker CLI, Python venv) + live reloading (e.g. nodemon or inotify or in the browser using e.g. server side events) + repository management (e.g. git in CLI to juggle between branches, push/pull local/remotely)
IMHO this is very VERY light (0 wait even on a RPi Zero) and yet very flexible.
Also most of that can be “saved” via e.g screen
the CLI tool, allowing to have named windows in a terminal and a lot more than to e.g. screen -raAD
, locally or remotely.
What games specifically? Just replied https://lemmy.ml/post/23699393/15632445 literally minutes ago
I work in VR, I play in VR, including Windows games, all on Linux. No specific problem for me on that front.
The only bastion left is anticheat. Everything else are just (bad) old habits fueled by marketing.
Did too until recently, started to switch to qpdf aqs it seems more openly maintained while doing about the same job with, arguably, clearer documentation than pdftk.
Just ran a VR game for Windows just this morning, worked like a charm, didn’t tinker one minute (using Proton and SteamVR, Valve with NVIDIA, just for context).
Then you also read things like https://www.forbes.com/sites/jasonevangelho/2024/08/21/linux-scores-a-surprising-gaming-victory-against-windows-11/ on non technical websites… and can’t help but wonder if it “will” be easier or… if it’s already done.
The trick is do the opposite, namely bring vim everywhere, e.g using Tridactyl you can bring some behaviors to the browser and, in this very textarea from lemmy, if I press Ctrl+i I get gvim, when I exit it, the content is back in the textarea and I can reply. Vim everywhere.
Yes indeed, I’ve followed that from afar (as I generally mostly play offline, definitely not competitively) so I hope this will be the final missing piece.