While vanilla was promising, it always had that “school project” kind of vibe. Shattered, intead, is a full fledged, really polished game with active development.
Among the new features there are new sub-missions (with a new one in development right now), new enemies and bosses, a new playable character and re-balanced mechanics overall.
Stongly suggested, you can even find it on f-droid
I think I’ll pick that up. When I quit playing years ago, it was because I felt like I had solved the game. Maybe my strategy wasn’t optimal but it was as good as I could get it and I was purely relying on luck to get deeper. If shattered can add more depth then I’m down.
Shattered has added a lot more polish, some story elements, some more interesting bosses and challenges, and removed the frustrating weapon breakdown element. It’s under active development, whereas I think the vanilla game is now a dead fork.
I played vanilla pixel dungeon years ago and recently picked it back up. What’s the difference with Shattered?
While vanilla was promising, it always had that “school project” kind of vibe. Shattered, intead, is a full fledged, really polished game with active development.
Among the new features there are new sub-missions (with a new one in development right now), new enemies and bosses, a new playable character and re-balanced mechanics overall.
Stongly suggested, you can even find it on f-droid
I think I’ll pick that up. When I quit playing years ago, it was because I felt like I had solved the game. Maybe my strategy wasn’t optimal but it was as good as I could get it and I was purely relying on luck to get deeper. If shattered can add more depth then I’m down.
Shattered has added a lot more polish, some story elements, some more interesting bosses and challenges, and removed the frustrating weapon breakdown element. It’s under active development, whereas I think the vanilla game is now a dead fork.